What We Do
We are specialists in narrative games.
The Brunette Games team is passionate about story, and we love our stories best when they are interactive, when the person experiencing the story is not doing so passively but actively, interactively, as part of the story. A player is different from a reader. Players can shape their own characters and make decisions that affect how the story goes—and how it ends. Players want to solve problems, complete challenges. They want to win.
We are wordsmiths with a nerdy bent for logic, poets with pocket protectors, storytellers who know better than to let text get in the way of the game. We play a lot of games and read a lot of books. We also read a lot of games and play some books. We’re a rare breed in this industry and in the world, and that’s part of why we’re in demand and growing. The other reason is because we’re very good at what we do—some say the best.
We have design and writing expertise in the following genres:
- Interactive and visual novels
- Chat fiction
- Choose-your-own-adventure stories
- Hidden-object puzzle adventures
- Narrative Match-3 builders and puzzlers
- Narrative resource management
- Hybrids of any of the above
- Retail and party games
While our current focus is on mobile games, we also have experience on console and PC titles.
Head Writer/Designer and CEO Lisa Brunette has credits in hundreds of games played by worldwide audiences in the millions. Her 25 years’ experience includes more than a decade designing games and game narratives and fifteen years as a published writer before that. Sender Unknown: The Woods, a game she designed for Daily Magic Productions, was nominated for an International Mobile Gaming Award, and Gamezebo called it the “next leap forward” in mobile. Brunette’s games have been featured in the App Store and on Google Play and consistently rank in the top 10 in multiple categories. She was visiting professor of games and game design at Webster University for the 2017-18 school year and has also spoken on game design at University of Florida’s Digital Worlds Institute, Seattle University, and at Casual Connect, GDC, and PixelPop.
All three books in her bestselling Dreamslippers Series have won indieBRAG medallions, and the second book was a finalist for the Nancy Pearl Book Award and nominated for a RONE Award. Additionally, she has a long list of bylines as a journalist, her work appearing in the Seattle Post-Intelligencer, Seattle Woman, Poets & Writers, and elsewhere.
She holds a Master of Fine Arts in Creative Writing from University of Miami, where she was a Michener Fellow. Her short stories and poetry have appeared in Bellingham Review, The Comstock Review, Icarus International, and other journals, and her poetry is available in a book-length collection, Broom of Anger.
Junior Writer/Designer Tamsen Reed is studying for the BA in Games and Game Design at Webster University, with plans to graduate in spring 2019. Through her course work, including Brunette’s classes in narrative design and world design, she has written video-game scripts and game text as well as scripts for TV/film and radio/podcasts. She’s currently developing her skills in visual scripting and 3D modeling.
Reed has a near-perfect GPA and has consistently made the Dean’s List. Prior to joining the team at Brunette Games, her real-world experience included office management, events coordination, and ticket management for Harbor Duck Adventures.
Junior Writer/Designer Dexter Woltman is currently a senior pursuing a degree in Scriptwriting at Webster University. He also has a near-perfect GPA and ongoing standing on the Dean's List. Through his coursework, he has written scripts for television, film, newscasts, radio, commercials, and games, particularly through Brunette’s game design and narrative design courses.
Woltman is also currently interning with Coolfire Studios and has had real-world experience with event coordinating, client dealings, and production development, especially through previous employment at REM SouthCentral Services and at Escape St. Louis, which provides in-person escape-room games.
“Lisa's ability to be highly creative and reactive in a fast-moving game space is legendary. She pushes the envelope in the areas of immersion and multi-platform narrative design. She's got a great creative mind and knows how to manage the workload in a high-velocity production pipeline. Any creative team would be blessed to have her on their side.”
- Wade McMann, Senior Game Producer/Publisher, Cartoon Network Digital
“Lisa came highly recommended for her skills as a casual games writer. We worked closely with Lisa to shape the story for Matchington Mansion. She was excellent to work with, very professional and knowledgeable. We highly recommend Lisa Brunette as a narrative designer and game writer. She is clearly one of the best in her field!”
- Anonymous Producer, Firecraft Studios
“Working with Lisa was a pleasure. She was a true professional who could be counted on to submit great work. Without a doubt, I expect to be working with Lisa in the future, and I look forward to it.”
- James R. Daly, Senior Producer, Atari
“Lisa’s talent, prior experience, strong work ethic, smarts, and natural enthusiasm made for a highly valued asset for our studio. Her contributions were many, and she added to the professionalism and overall environment of the studio. It was great to have her on board, as she made a number of developers' and managers' jobs easier. I unequivocally endorse Lisa Brunette, and would welcome the opportunity to work with her once again.”
- Mike Mathisen, Director of Studio Operations, Cat Daddy Games/Take-2 Interactive
“Lisa is a passionate writer and a professional of the highest degree. On our work together, we value her highly-organized and self-driven work ethic. Any task we give to Lisa, we know we can expect on time. We also trust Lisa on any kind of creative vision for our games, because of her experience and general ability to come up with good stories and game features. I highly recommend working with Lisa if your game needs a professional touch of narrative design. I look forward to working with her on future projects.”
- Marianna Shilina Vallejo, CEO, Daily Magic Productions
“Lisa was instrumental in evolving the entire Hidden Object Puzzle Adventure ("HOPA") genre within the digital games space. Her ability to study and learn from several source subjects to create a set of guidelines for the written word helped bring narrative within these games to a higher level. As a result, sales of these products and overall satisfaction of game narratives were noticeably increased and, as a result, Lisa was recognized as the subject matter expert within the industry. When Lisa moved on to pursue her other passion, a noticeable hole was left within the company and the HOPA game releases.”
- Isaias Vallejo, Wizard at Daily Magic Games
“Lisa’s guidance, input, and help were invaluable for the Artogon game Depths of Betrayal. Her feedback and opinion were essential for my own professional growth.”
- Evgeni Puzankov, Narrative Designer, Artogon Games