Those of you who saw the buildup (part 1, part 2) and recap posts know all about PixelPop 2018, the highlight of the summer for many a game developer. I spoke on a panel discussion on women in games - one of the best treatments on this topic of the many I've taken part in. I also delivered a presentation on game storytelling, the official debut of the acronym "CMC," for the three main elements of game storytelling, as I see it:
If you wanted to come to my PixelPop talks and couldn't, never fear. You can watch both on video right here! Catch me now before I trademark CMC, and it all goes into the vault. (Kidding... I think.)
Hungry for more? Watch other videos here.
Correction: At the beginning of my presentation, I mentioned Cesar Chavez but meant to say Hugo Chavez. I seem to have a habit of flubbing a bit in the beginning of a presentation... until I get my footing, and then it's relatively smooth sailing after that. While I've done a lot of public speaking, especially for an introvert, I still get wildly nervous at the beginning of every talk.