From Professor to CEO in One Year
Big Blog Changes That Affect Our Readers!

A Countdown of the Top Posts of 2018 (Which Was Your Favorite?)

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From our first-ever team meeting this fall.

Last week I wrote about my dramatic transition from professor to CEO over the course of 2018, so by now you've got a sense of how epic the year was. But in addition to working on nine different games for six different clients, the Brunette Games team also managed to bang out a blog post each week. You might be surprised which ones rose to the top. We were! I'm particularly excited to see one of my team members' game reviews rise to the #3 spot, as it shows there's readerly interest in the full range of voices that make up Brunette Games. I look forward to bringing many more posts from Dexter, Elisa, and Tamsen to you in 2019. Now on to the list.

...Drumroll, please... These are the top ten, in reverse order. You know, like a countdown.

No. 10: Photos from PixelPop 2018 and the Big SLU Flashback Event

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The panel lineup.

This one surprised me, as it seemed hyperlocal on two levels, first because PixelPop is a relatively small (but growing!) game con, and second because of my indulgence in alma mater nostalgia with the SLU bit. But it was gratifying to showcase some up-and-coming developers here, and the popularity of this post is testament to their growing platforms.

No. 9: What Makes a Game Story Work?

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Little-known fact: I'm responsible for Rex Houston in the hit game Matchington Mansion. Antagonists are important!

During the spring and summer, I created two presentation workshops and presented at four different events. One of the workshops was on the why and how of game storytelling, and I broke that into two posts for the blog, which came in here at #9 as well as #6. I was really glad to find both of these in the top ten, seeing as how designing game storylines is why we even exist. 

No. 8: Blog Hiatus, Photos from the Yarden

Backyard
You like the farm! You really like it!

Perhaps the most surprising aspect of the top ten list is that two of the posts here are about my side project, Dragon Flower Farm. I had no idea whether or not anyone would want to read about this quarter-acre urban farm experiment. But our struggles with privacy fencing and eradicating invasive plants really resonated with readers. To me, the real-world design play we engage in with the farm mirrors the virtual farms and gardens of the games we love to play and design, such as Gardenscapes, Matchington Mansion, My Beauty Spa, FarmVille 2, and more. One inspires the other.

No. 7: Dragon Flower Farm Update: Honeysuckle, You Really Suck

Honeysuckle
Beauty can sometimes be such a betrayal.

Speaking of which, this post about our deep eradication of a massive overgrowth of honeysuckle vine is actually one of my favorites. I kind of let myself loose on this one, and I think it shows. It was also great to spread the love to both the St. Louis Audubon Society and Horstmann Brothers Landscaping, which helped us so much in planning and pruning.

No. 6: Why Does Story Matter in Games?

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Clementine, a brilliant and memorable game character. Source: Wikipedia.

We're back to my two-part series on game storytelling, with this one on "why" doing a couple of notches better than than the other one on "how." That's interesting, since you'd think the question of why story matters in games would be put to rest by now, BUT APPARENTLY NOT.

No. 5: A Love Story in 27 Characters or Less

BingBash
This was a weird but fun project.

One of my favorite classroom activities was inspired by a romance story I wrote for a bingo game. Yep. I believe the quirky fun of this one drew readers in, especially since it's a bit outside genre for me, after focusing for years on mystery games and books (although the Dreamslippers enjoy their share of romance).

No. 4: Announcement: The Brunette Games Team

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We might be small, but we cast long shadows.

In a year of exciting announcements, this one was really up there. While it's fun to hear about a solo creative act, following a TEAM of creative acts is even more fun. I'm glad you agree.

No. 3: Game Review: Who Killed Jason Leder? On 'Lifeline: Crisis Line'

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A mystery novel as interactive game.

In the intro above, I mentioned that one of the top 3 posts of the year was written by someone else on the team, and that's Dexter Woltman, whose brilliant review of Lifeline: Crisis Line proves that high-quality content will find an audience. I also think that the intersection of mystery novel and game here naturally appeals to an audience many of whom have been with me through the Dreamslippers days. I love Dexter's thoughtful voice, which is part of why I hired him, and I can't wait to see what else he can do.

No. 2: The End of the Dream(slippers): Year in Review

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It was a wild indie ride!

The first post of 2018 occupies the number two spot on the list, and that surprised me, too. Maybe y'all just like a year-end recap, or maybe the dramatic 'end of the dream' headline made you click. Either way, it's always hard for me to write these more personal reflections on my work life, and I had to fight cringing when I saw this one's ranking. It is really something to read it in light of last week's post on my transition from professor to CEO, though. As a writer, I've weathered some shifting winds, that's for sure.

And NOW... for the top of the top blog post in 2018...

...

...

...wait for it...

...

...

No. 1: Announcement: Brunette Games Teams Up with Cherrypick on Interactive Novel Series

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In-development game art for the Crime Stories series.

Yay! I was so psyched to see this get the top spot, as it's pretty much the most exciting collaboration of my game design career. This mystery-themed, interactive, story-driven series takes all of the elements of narrative and game and combines them into one super project. I can't wait to share more.

So... we'd love to hear from you in the comments below. Did anything on this list surprise you? What were your favorites? What would you like to see in 2019?

 

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