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Announcement: Brunette Games Teams Up with Cherrypick on Interactive Novel Series

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I'm thrilled to announce Brunette Games' collaboration with Warsaw, Poland-based Cherrypick Games. As soon as CEO Martin Kwasnica and I started talking, I knew we shared the same vision. He wanted to make exactly the game series I wanted to make: A choice-based collection of interactive novels targeted toward older female players.

The overall series title is Crime Stories, and Cherrypick will release several books this winter, beginning with Mistletoe Arrow. In this series debut, the player is a member of an investigation team working to solve a mysterious murder. The story takes them through the dark side of social media in a near-future world to answer the question, Who killed Jonathan Frank? The list of suspects includes Frank's bar buddy, a coworker, and an online rival, just to name a few. Or could it have been his estranged wife--or daughter? It's up to you to find the truth--and decide whether the killer deserves more sympathy than the victim.

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Sneak-peek scene for an in-development Crime Stories book. All images courtesy Cherrypick Games.

I'm consulting on the overall Crime Stories project as well as writing one of the books in the series: A domestic noir thriller, Woman on the Bridge. Each night driving home from work, you see a strange sight: The same redheaded woman, dressed in a royal purple gown, standing in the middle of a steep bridge that is notorious for suicides. Then one day, the receptionist in your office goes missing, and the woman on the bridge also mysteriously disappears. Are the two connected, and if so, how? Players decide what kind of person they want their character to be as they follow bizarre clues, avoid arrest themselves, and decide a murderer's fate in this powerful story set in Seattle.

Woman on the Bridge is my third interactive novel and sixth book-length work, all of them in the mystery genre. I'm really excited to bring new levels of character options to players, in terms of truly co-creating who you want your character to be based on the choices she makes both for herself and in relation to others. I'm also trying to push the boundaries of the interactive format, crafting meaningful choices without sacrificing plot cohesion. As a game writer/designer, it's a delicate balance between freedom and control, and I'm always thinking about the player as a character with will and agency, a very different kind of writing than when I'm working on linear novels.

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It's been a pleasure to collaborate with the Cherrypick team, as they're truly committed to the mobile audience of women 35+, and approach their players with real respect and a joyous enthusiasm for bringing them great stories in a game app package. Cherrypick was founded in 2014 and has 18 games to its credit so far with more than 22 million downloads.

Look for more announcements and updates here on the blog this winter. For now, here's the official press release:

FOR IMMEDIATE RELEASE - October 30, 2018 - Warsaw, Poland; and St. Louis, Missouri, USA -

Lisa Brunette, head writer/designer and CEO of Brunette Games LLC announces she has joined the Cherrypick Games team to help develop a new visual novel free-to-play game series, Crime Stories.

Visual novels have recently gained massive popularity amongst female users of mobile devices, making the genre a perfect fit for Cherrypick Games' portfolio of products.

In this upcoming release, players will take part in a dark investigation, filled with twists and turns, interesting locations, and colorful characters. 

“Unlike movies or book series, the 'reader' is not a passive recipient; she co-creates the script. Players make choices that the hero's fate depends upon, making the narrative part of Crime Stories a crucial aspect of the production process. In order to meet the expectations of players, we brought in a leading game writer/designer with a traditional mystery book series plus two visual novels already to her credit. Lisa is an award-winning author who's collaborated previously with Pixelberry Studios on their hit game app, Choices. She has also worked for Nintendo, Cat Daddy Games, Take-Two Interactive, and Big Fish Games, once the world's largest casual games publisher,” says Martin Kwasnica, CEO of Cherrypick Games.
 
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Brunette is an award-winning author, game designer, and novelist. Her creations for games include hundreds of titles with a worldwide audience in the millions. In the academic year 2017/2018 she was a visiting professor at Webster University, where she lectured in the category of games and their creation. In addition, she has guest lectured at the University of Florida Digital Worlds Institute and Seattle University in the past. Brunette was the script writer on the Choices book Veil of Secrets. 
 
"As a fan of their hit game My Hospital, I was thrilled when Cherrypick Games reached out to me for collaboration on Crime Stories. Our visions aligned, both wanting to provide compelling stories and choice-based gameplay for an audience of older women," says Brunette.
 
“We are very happy that we were able to involve such an experienced person in developing the narration of our game. The success of her indie visual novel Sender Unknown, as well as her work on Veil of Secrets, are the best recommendation for Lisa’s skills. We believe that our cooperation will result in the creation of a hit in line with leading games on the market,” Kwasnica added.
 
For additional information, please contact Cherrypick Games or Lisa Brunette.
 
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Read the Dublin Murder Squad Series to Learn Character Design

3 Dublin MS Novels
French saved me from mystery genre burnout.

I used to read a wider range of books, and by that I mean I used to be much more forgiving as a reader. But as my reading and writing tastes have grown sharper, I've become a lot more discriminating. I'll start a book and give up on it if it's not working for me or can't compete with any number of extremely well written games or books or TV shows I have at the ready. I bet many of you are no different. After all, we're not going to read another standard mystery with all the tropes (tough-guy detective, a slaughtered female body found on page one) when we can watch Ruth Langmore successfully wrestle with her "white-trash" identity in Ozark.

One of the writers who's best captured my attention--and held it--is Tana French.

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Other images this page, source: www.tanafrench.com

When I picked up Faithful Place in 2016, I was pretty jaded, as a reader. I'd spent the previous five years reviewing, critiquing, and in some cases, rewriting hundreds--yes, hundreds--of mostly mystery-themed story games. During that time, I read a lot of mystery novels, everything from cozies to thrillers to classics. Before that, I'd interviewed four Northwest mystery authors for a Seattle Woman cover story. In 2016 I was nearing the end of my own mystery series--the Dreamslippers--inspired by the supernatural mystery games and books I'd enjoyed. By the time I stumbled upon Faithful Place in a used bookstore, I was in danger of becoming burnt out on the genre.

But Frank Mackey's riveting first-person voice reignited my love of mystery to a white-hot point. From the stunning open paragraph, I was hooked:

In all your life, only a few moments matter. Mostly you never get a good look at them except in hindsight, long after they've zipped past you: the moment when you decided whether to talk to that girl, slow down on the blind bend, stop and find that condom. I was lucky, I guess you could call it. I got to see one of mine face-to-face, and recognize it for what it was. I got to feel the riptide pull of my life spinning around me, one winter night, while I waited in the dark at the top of Faithful Place.

Full disclosure: I'm Irish enough to have had a grandfather with flaming red hair and who knew all the old drinking songs. Alas, he lived thousands of miles away from my military family and then passed away when I was only five, so I never learned any of his songs. But it's possible there's a cadence in the Dublin Murder Squad that appeals to me on some visceral, perhaps even genetic, level.

But I don't think you need to have a family tree that includes names like Sisley McKay and Skeets Larue in order for French's characters to resonate with you. They're incredibly well developed, authentic narrators who even when problematic gain your sympathy. 

Curiously, each Dublin Murder Squad novel was written from a different character's point of view. After reading just a few of the books in the series, you start to get a 360-degree look at the squad, as each character views his or her work from a unique perspective.

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The debut novel in the series--In the Woods--follows Detective Rob Ryan, a murder squad veteran who becomes undone by a case he pushes to investigate despite its connection to a cold case from his past; as a child, he survived what appeared to be a grisly attack. Though the brilliant novel averages at a bewildering four stars on Amazon--it deserves five!--it earned praise from the likes of NPR Correspondent Nancy Pearl, "A well-written, expertly plotted thriller," and The New York Times Book Review's Marilyn Stasio, who says, "Even smart people who should know better will be able to lose themselves in these dark woods." With a bit of elitism at work in the praise, Stasio nails French's literary writing quality, which should appeal to even readers who perhaps don't normally succumb to the allure of genre fiction.

These characters feel both fresh and authentic in part because they constantly thwart cliché expectation. Though French's debut centers on a detective driven to solve not just the case before him but the case in the past connected to his own deepest trauma, he remains (or at least tries to remain) detached, even matter-of-fact about it:

Contrary to what you might assume, I did not become a detective on some quixotic quest to solve my childhood mystery. I read the file once, that first day, late on my own in the squad room with my desk lamp the only pool of light (forgotten names setting echoes flicking like bats around my head as they testified in faded Biro that Jamie had kicked her mother because she didn't want to go to boarding school, that "dangerous-looking" teenage boys spent evenings hanging around at the edge of the wood, that Peter's mother once had a bruise on her cheekbone), and then never looked at it again.

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Broken Harbor's Scorcher Kennedy bursts into the reader's consciousness with a thrilling bravado that could be mistaken for typical tough-guy talk, if it weren't for the fact that the case ends up dismantling him in ways he can't possibly foresee:

Some of the lads can't handle kids, which would be fair enough except that, forgive me for asking, if you can't cope with nasty murders then what the hell are you doing on the Murder Squad? I bet Intellectual Property Rights would love to have your sensitive arse onboard. I've handled babies, drownings, rape-murders and a shotgun decapitation that left lumps of brain crusted all over the walls, and I sleep just fine, as long as the job gets down. Someone has to do it. If that's me, then at least it's getting done right.

Rob Ryan, Frank Mackey, and even Scorcher Kennedy must all three reconcile evidence in the present with memories of the past, though none of them look through rose-colored glasses at the past, nor are they scarred by it any more than they are affected by what's happening to them now. In this way French turns tried-and-true mystery fodder on its head, making the characters and their lives in the here and now the driver of the plot. You want to know what happened in the past, yes, but if you reach the end of the novel, and the past still hasn't revealed itself, it doesn't really matter. You've come to know the character fully, suffered and died and been resurrected with him, whether he finds the answers or not.

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Perhaps French's greatest character design achievement is that of Antoinette Conway in the latest book in the series, The Trespasser. Conway's character is an achievement not because she's the most compelling of the series but because she thwarts our expectations best. A woman is a rarity on the Dublin Murder Squad, and of course the target of sexual harassment and hazing. Though tough beyond belief--she can physically defend herself against a stalker, she plays hardcore video games to unwind, and she does not believe in romantic love--Conway wrestles with a narrative of distrust that threatens to tear her away from a vocation for which she has a passion like no other. 

The Associated Press says, "Tana French is irrefutably one of the best crime fiction writers out there," and I have to agree. For me she surpasses other faves--Gillian Flynn, Sophie Hannah--and the ones whose popularity I can't grok (I'm looking at you, Megan Abbott). I'm four novels into the six-book series and can't wait to dive into the other two. Interestingly, French's most recent publication is a standalone, The Witch Elm. It looks wonderfully compelling, but I do wonder if the Dublin Murder Squad will go on, or if French herself has had a bit of burnout.

If you've read French, tell me what you think of her work below. If not, does this make you want to become a DMS fan? I think game writers and book authors alike can learn a lot from her exemplary character development.

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Tana French.

How to Embrace Your Dark Side Without Getting Lost

 

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From the Ghetto Tarot by Alice Smeets.

I begin most days by drawing a tarot card. It's part of my spiritual practice to think about the current challenge or lesson and draw a card that, when it's all working well, gives me insight. One day last week, I drew The Devil.

This can be an alarming card to have pop up in a reading, thanks to the bad rap the hooved one gets in Christian-influenced culture. I'm many decades away from the colorful images of El Diablo that illustrated my Catholic children's bible, and it still gives me pause. These days, I see the world less in terms of good vs. evil and as more of a continuum. But The Devil in a one-card reading is cause to sit up and pay attention nonetheless.

The deck I currently use is the Ghetto Tarot, created by talented photographer Alice Smeets, who based it on the 1909 work of another artist, Pamela Colman-Smith. There's a lot to love about Ghetto Tarot. First, it's a photographic representation of each card in the traditional deck, of which most people are familiar, and set entirely in the Haitian ghetto. The images are stunning and powerful, showing how the themes in the traditional deck resonate well in a culture outside that tradition. Second, this deck uniquely embraces the darker side of the tarot. Smeets offers her argument:

We tend to concentrate on the light aspects of the seemingly more positive cards and are afraid of the apparently negative cards such as Death, the Devil, and the Tower ... That's because we are conditioned by our society, our parents, and our teachers to categorize the negative as bad, instead of helpful. Many of us fear pain instead of welcoming it. But every negative situation is an opportunity to grow and learn, while every positive situation has the potential to spin out of control.

The deck plays on "shadow" as well as "light," with each card in the deck possessing both sides. The Devil's shadow side can be "acting against your convictions." The "light" is "finding and accepting your dark side." 

Drawing The Devil would have been reason enough for me to mull over the idea of finding and accepting my dark side, but sometimes the Divine hits you over the head with things that seem to have extra importance.

The same day I drew The Devil, I went to the library to pick up a book I'd requested through interlibrary loan. I had learned of the book from a review and either hadn't seen or didn't remember the cover, which is this:

  Generation of Sociopaths cover

Yeah, I know. Pretty interesting coincidence. The book is a provocative read, all right, challenging everything I've believed about my parents' generation. Maybe that was the lesson of the day: To go there, to push my thinking into a dark place again. The book sort of chose me, along with a few others on class in society--after this in my stack are White Trash and Poor But Proud. It's all research for an in-progress novel based on a real-life murder.

My previous work is a lot of light: the Dreamslippers Series. Back in 2012 when I began to write those stories, I started to take my first book in a darker direction, and the result is that I relapsed into PTSD nightmares, which I'd been free of for some time. So I backed away from that and wrote a cozy-ish series about a 70-something yogi named Amazing Grace instead.

But of course, some of the darkness seeped in. It's called conflict, and you can't have a story without it, especially if your sleuths are solving murders. Besides murder, I also tackled anti-gay violence, racism, murderous jealousy, BDSM, child pornography, and incest. So, yeah. Even when I've got my head turned toward the light, the darkness fringes. At the corners, at least.

I'd been content to relegate it to the edges. But this Devil showing up in my life with such force made me wonder. A recent bout of writer's block specific to the aforementioned novel-in-progress came to mind. Maybe the block had to do with suppressing the dark side? Not wanting to go where I sense this story will make me go? And if I had any doubt, scanning through my email the same day of the two devil-related incidents above dispelled it, as one subject line in particular jumped out at me:

Writer, give in to your dark side

The email came from one of my favorite follows, Colleen M. Story's Writing and Wellness Blog. And lo and behold, the entire newsletter was devoted to this "dark side" issue, and specifically for writers. The articles? Here you go:

 The email was illustrated with another devil:

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At this point, I'm like, OK, OK! Dark side! Got it! Thanks, Spirit! Paying attention now, I promise!

But ugh.

Didn't I already know this? 

Over the winter, my stepson turned us onto a movie he loved called Inside Out. It's a Pixar animated film, brilliantly done, and the gist of it is that [spoiler alert] the character you think is the hero, the one who's relentlessly positive, actually turns out to be the villain. At least of a kind. The movie does a remarkable job of illustrating how terrifically bad it is to suppress feelings because they're "negative." The filmmakers consulted psychologists in making the film. I highly recommend it for anyone who's convinced--or is tired of those who are convinced--that positivity is the only way to go, all the time. You're welcome.

There's a real benefit to healthy expressions of negativity. If someone's wronged or harmed you, swallowing your anger or outrage could actually make you feel complicit in their act, an enabler to your own victimization. Denial, sugar-coating the truth, false positivity--none of these things serve us well. 

But there's a balance to it.

One of many dead manuscripts I have in a drawer is something I finished back in 2007 called Meat: A Memoir. I gave it to the agent I had at the time, and, based on the title, she had high hopes. (She described me at a party once as "very talented and very intense.") She loved the short story collection she was then shopping around to publishers. But Meat? "I couldn't get through it," she told me.

It was all darkness, with very little light.

So that's my challenge, as both a writer and a human being.  To integrate my shadow and light sides, to allow them to coexist without judgment, suppression, or imbalance.

But how do you do that? Here are five ways I strike the balance:

  1. Be honest about your feelings. This starts with your own awareness: If something's bothering you, check in to see what exactly it is. Take a moment to get present; close your eyes; see what bubbles up. Writing can be a very powerful discovery tool as well. Sometimes I'll free-write about my project if I've got writer's block. This story is difficult right now because...
  2. Don't guilt or shame yourself into forced happiness. It's OK to feel angry, disappointed, sad, depressed... feel all the feelings. A spiritual leader I know once advised that sometimes, lying on the couch and sucking your thumb is exactly the right response to the situation. This goes for fictional characters, too. My best writing comes when I "torture" my characters and let them respond in very human ways.
  3. Don't guilt or shame yourself into silence. Talking about the darkness can help bring it into the light. I once had a writing teacher say that Shakespeare's work continues to resonate to this day because most of the characters are speaking at moments of high crisis. This is where the best fiction lies.
  4. Don't let anyone else guilt or shame you into silence. Whenever I get to the point where I feel someone is just not capable of hearing me, I stop the conversation and find other ways to express myself. Truths can be uncomfortable, and when they threaten status quo, there can be a tendency to silence the truth-bearer. But silencing someone is a power play that comes from insecurity. This goes for writing groups, too. If someone's critiquing your work in a way that feels silencing, it might be time to reevaluate whether the critique is constructive or even helpful.
  5. Don't wallow. If you find you've been wading in the darkness for some time, and you're far past the point of gaining insight from it, then it's time to get up off the couch and rejoin the world. But even then, don't do the things people want you to do but rather what brings you happiness. That goes for the writing, too. Like my dead manuscript example above, an all-dark world doesn't actually make for good storytelling. Without the victory, conflict can feel relentless and suffocating. 

What it comes down to is your shadow side and your dark side actually need each other.

Thanks to Alice Smeets for her lovely Ghetto Tarot and Colleen M. Story for her insightful essays. I hope you'll check out their work.

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