Dreamslippers Series Feed

The Fifth Anniversary of the 'Dreamslippers,' a Yogi Detective Series

BOX SET 2

Back in 2013, I decided to try my hand at writing a mystery novel. I had interviewed Seattle's mystery literati for a cover story in Seattle Woman magazine, and I'd also steered the storylines on hundreds of mystery-themed computer games for my employer at the time, Big Fish Games.

Another of my chief inspirations, perhaps oddly enough, was the 20 years' experience I had as a yogi. I'd practiced anywhere from three to seven days a week, first the grueling style known then as Bikram (hot) yoga and then the very energetic Baptiste-inspired style called Shakti (like dancing on your mat).

I also lost Grace, my would-be mother-in-law, to pancreatic cancer in 2011. She'd made a great impression on me in the short time I knew her and was a huge inspiration for the character Grace in the series. She was also a very practiced yogi herself.

After that, I knew I wanted to do two things with the book: 1) create an older female character and 2) make her a magical sort of yogi. 

I was also a huge fan of the TV show "Medium," about a psychic who helps an Arizona police team solve crimes. Allison DuBois, played by the fabulous Patricia Arquette, often struggles with the limitations built into her gift, sometimes making mistakes. Her fallibility, not to mention her authentically portrayed marital relationship, made the show rise above the fray (for seven seasons!). And there's one more thing. I'm someone whose childhood trauma led to PTSD nightmares, which plagued me for many years. So the often disturbing subject matter in DuBois' dreams resonated with me personally. I was used to looking for the truth in my dreams, sorting out the terror from the lessons.

All of that background and interest is reflected in the Dreamslippers Series, a three-book saga (plus novella) about a family of psychic dreamers who solve crime using their ability to 'slip' into your dreams. Solving crime that way is a lot tougher than you can imagine, as it's not like the culprit will dream of his guilt, pointing the erstwhile dreamslipper toward all of the clues. The matriarch of the family, Amazing Grace, supplements her sleeping skills with waking-life pursuits such as meditation, visualization, yoga, and even a somatic dance style called Nia, which I practiced myself for a few years. Young Cat McCormick, the hero of the inaugural book in the series, has an entirely different take. She bends and breaks the rules, and she capitalizes on an emotional connection to solve a mystery involving a Midwestern, fundamentalist preacher and his (not-gay-at-all) right-hand man.

BRAG medallion ebook CAT IN THE FLOCK

I released Cat in the Flock under my own imprint, Sky Harbor Press, in July 2014. It zipped up the Amazon sales charts, occupying the No. 1 spot in the Private Investigators category within the first year. It was praised by Kirkus Reviews, Midwest Book Review, Readers Lane, Book Fidelity, and countless other review sites, blogs, and institutions. I was contacted by a Hollywood producer about rights, and later, by more than one game studio interested in making an interactive novel out of it. Cat in the Flock won me my first IndieBRAG medallion, awarded to only the top 20 percent of independently published books. I would also be awarded the IndieBRAG for the other two books in the series.

Bolstered by the success of the first book, and full of more Dreamslippers stories to tell, I followed up with Framed and Burning. This second book in the series is set in Miami amidst the high-stakes art world, and its prescience can be seen in the Jeffrey Epstein case today. Cat and Grace follow the clues to a murder frame-up, which takes them into the Darknet and the powerful players behind a child pornography ring. While the characters and scenario are fiction, it's based on a great deal of factual research. I also lived in that colorful Florida city for two years while working toward an MFA in creative writing, which I earned from University of Miami. And I was once married to an artist, so my experience of that world is very much first-hand.

FRAMED AND BURNING IndieBRAG 2

Framed and Burning was a finalist for the prestigious Nancy Pearl Book Award, and it was also nominated for a RONE Award, in addition to winning the IndieBRAG.

The third book in the series, Bound to the Truth, is in a lot of ways my best. It continues the series' sex-crime theme, but back in Seattle, with an informed, fair portrayal of the Emerald City's sex-positive community. Cat and her grandmother visit a sex toy shop and a sex dungeon in their quest to track down the killer of a prominent Seattle architect. It was my answer to the huge disappointment that is Fifty Shades of Gray, not to mention an homage to Seattle's openness to all, quirkiness of the best kinds, and kinkiness in spades. As a divorced woman in her late 30s living in Seattle in the 2010s, I don't think I could have had a safer, more colorful, more ripe-for-literary fodder dating experience in any other city.

The Bound to the Truth cover is my favorite of the series, too. All three covers were created by Toronto designer Monika Younger, who's designed book covers for several of Harlequin's mystery imprints and brought a great deal of experience and vision to the series.

BOUND TO THE TRUTH 1400x2240 indieBRAG

After that, I went back and tackled Amazing Grace's origin story in a novella, Work of Light. It's only found in the ebook boxed set. Set in the past, when Grace first discovered her powers, it follows her to an ashram in the 60s, where she uncovers the guru's true nature.

I'm grateful to the many BETA readers who gave me feedback on drafts of the books. We writers are far too close to the work to judge it subjectively, especially the further into the drafting (or development) process we get. My BETA readers put on their "cruel shoes" and gave it to me straight, and I revised to the best of my abilities. I think it shows in the higher-than-average quality for not just an indie but for publishing as a whole.

Another dose of gratitude goes out to all of you readers who told your friends about the books, posted reviews hither and yon, and otherwise showed support for my indie publishing endeavor. When I look back on those heady three years with the Dreamslippers, I see that it truly takes a village to raise a book!

Finally, it's time for an important announcement:

In honor of the fifth anniversary of the series, the ebook boxed set of all three books plus the bonus novella is entirely FREE wherever ebooks are sold, except Amazon, where it's only 99 cents (that is the minimum price we are allowed to offer through Amazon). So please tell your friends. And thank you for your interest in my work. I'm so thrilled you find something of value in these words.

Handy book links here.

You Might Also Like:

Amazing Grace, the Seventy-Something Power Yogi: Could You Keep Up?

Sex-Positive Research for Sexy Mystery 'Bound to the Truth'

All It Takes Is a Red Door


Roundup: Arena Bricks, SLU Spotlight, Dreamslippers Series Features

Arena brick

This past Saturday we had a spare moment to catch our breaths and wound up at a place called Architectural Artifacts St. Louis. I follow them on Instagram (@architecturalartifactsstl), where I'd found out they had a crate of bricks salvaged from the St. Louis Arena, unearthed after 20 years.

Built in 1929 and demolished 70 years later, the St. Louis Arena was a sport and concert venue, a place where memories were made. The Blues hockey team played there, so I suspect many of the folks picking up a brick of their own are motivated by the current Stanley Cup playoff. I'm not a huge hockey fan, but even I can appreciate the fervor; the Blues haven't been in the Stanley Cup finals since 1970, haven't won since 1967, and this is the fourth time in history they've made it this far. All over the city, there are signs saying, "Let's Go, Blues!"

But my motivation for combing though the array of blue, yellow, and orange Arena bricks and choosing one to take home was different.

Arena bricks

In 1980s St. Louis, The Arena was the place to see a rock concert.

I saw Whitesnake and Poison there, and both L.A. Guns and Guns 'n Roses. I crushed on Joe Elliott when Def Leppard played at The Arena "in the round" in 1988. My boyfriend and I were close enough to marvel over Richard Allen's deft skill in playing the drums with one arm and both feet. Next came Mötley Crüe's Dr. Feelgood tour in 1989. Tommy Lee's drum kit extended out over the crowd, turned him upside-down, and spun. Yeah. I'd played in the rhythm section of my grade school band, so you could say the drummers stood out to me for that reason, but they certainly had their own draw.

I regret missing KISS when my parents grounded me for what I protested at the time were unfair reasons: When my boyfriend and I went to The Arena to get tickets, he parked in neighboring Forest Park to save on the parking fee, and we returned to find the windows on the car broken, his expensive stereo system gutted, huge baseball bat-sized holes in the sides of his Grand Prix. Dealing with a police report and taping up the windows against the cold winter air, we returned home well past curfew, and the grounding was my punishment.

In 1999 when The Arena was imploded, I walked from where I lived just a few blocks away to watch it. I still remember the birds emerging from holes in the ceiling the second the detonation went off.

As many of you know, I've moved back to St. Louis after 20 years away, so this brick marks that occasion for me, too.

While picking up the brick was my main goal, my husband and I also just wanted to check out the salvage finds at Architectural Artifacts. We hope to add some choice pieces as focal points and sculptures as we create Dragon Flower Farm. We have dibbs on a couple of items, like these triangular tiles, large-scale letter blocks, and a sphinx.

Triangles
Want.
Me
I think I would prefer "We."
Sphinx
Recovered from an elementary school. The church that bought the building didn't want the Egyptian icon. AASTL has two of them, the other in a bit better shape.

Speaking of getting in touch with one's roots... this year marks my 25th reunion from college (undergrad). As part of the reunion observances and festivities, SLU is creating spotlights on alumni and publishing them in the alumni email newsletters. I mourn the loss of one important professor in particular, so I focused on her for my spotlight:

SLU spotlight

In other news, my yogi detective series, the Dreamslippers Series, has received a couple of features, the first from indieBRAG, as all three books in the series won that institution's medallion, awarded to only the top 20 percent of books submitted. May was mystery month, so the series was included in that.

Mystery spotlight

The series was also included in a roundup wiki of top 10 paranormal mystery series, with a video intro here, the Dreamslippers reel starting at 4:04.

You Might Also Like:

'Bound to the Truth' Wins indieBRAG, Third in a Row for Author Lisa Brunette

A Christmas Gift to My Fellow Missourians

Partners in Crime Spring '17: The 21-Blog Salute!


From Professor to CEO in One Year

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Most of my writing and designing energy in 2018 went into this game.

A few weeks ago, I was sitting in an office at the back of a bank in Kirkwood, Missouri, talking to a mentor assigned to me by the organization SCORE. Funded in part by the Small Business Administration, SCORE provides free guidance to small business owners. My mentor, Ray Edwards, is an executive consultant in addition to serving as a SCORE volunteer, and his resume includes a list of impressive ownership and leadership positions at various corporations. When I told Ray that I gave up a tenure-track position at a well-regarded university to pursue running my own company, he smiled at me and said, "You're a born entrepreneur."

I hadn't really thought of myself that way before, though I admit it does seem pretty obvious, when viewed from Ray's perspective. Not many people would give up the chance for a college teaching post, especially after moving clear across the country to take the job. When my husband and I pulled up stakes in Washington state in 2017 and set down roots in Missouri, it was with the full intention that I would stay on with Webster University after the one-year "visiting" post ended. However, the fit just was not there. It's tempting to grieve the change in plans, but that's what a visiting professorship is designed to do: both parties assess fit, and if it's not there, no harm done. I formally withdrew my candidacy for the tenure-track position in March. It was an agonizing decision, and I know so many wanted me to stay, but I also know this was the right move. At the same time that I came to the realization about the lack of fit at the university, I had some major successes in the game space that garnered an avalanche of attention, pulling me in another direction entirely. 

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The groundbreaking text puzzler I wrote and designed with Daily Magic.

The first was Sender Unknown: The Woods, a game I wrote and designed from scratch in collaboration with my longtime friend and colleague Marianna Shilina Vallejo, who heads Daily Magic. The game was groundbreaking in the area of interactive fiction, and it received awesome critical attention. It was nominated for an International Gaming Award, and GameZebo called it "the next leap forward in mobile." For me, it proved I could write and design a new game style myself, drawing on all the experience I'd gained before that, which included: working on Wii and DS games, consulting on PC games in the HOPA genre, self-publishing three novels in two years, and spending a year researching and experimenting with the interactive novel format. 

Match Mansion loading
The genre-dominating narrative Match-3 that taught casual game skeptics that story matters.

The second success was Matchington Mansion. For this game, I designed the narrative, consulted on character design, and wrote all of the text for the launch build. Matchington blew the doors off mobile and continues to dominate App Store and Google Play charts worldwide. It has also created a larger recognition of the role of narrative in mobile casual games, which is something I'm very glad to see--finally.

What's funny about all the attention that Matchington Mansion has received is that by the time the studio doing business as "Firecraft" approached me to consult with them on the narrative for that game, I'd been working for months on a narrative Match-3 that had already released. Survivors: The Quest had gained enough traction to warrant getting a dedicated game writer on the project, and G5 found me.

G5 was the first studio to snag my services when my one-year no compete with Big Fish expired, so I'm coming up on my two-year anniversary working with that company's awesome creative team in Kaliningrad. I'll write more in the coming weeks specifically about this project. For now I'll just point out that it has all the things I look for in a casual game: a diverse cast of characters; story at its core; fun, engaging gameplay that is well-integrated with the story. It's been a terrific opportunity and challenge to write the stories and design the locations and quests, and I'm grateful for G5 giving me the responsibility. 

Survivors Icon
The App Store icon, featuring player character Lucio.

It's a lot of work to take over the writing and design of a big, endless free-to-play game like Survivors, and as I mentioned previously, I was getting a ton of attention due to the success of the other two games. While on winter break from teaching, I wrote a love story for a bingo room as well.

BingBash
Romance, bingo-style.

After that game released in February, the floodgates opened further, and my head began to spin with the opportunities. A Danish game studio flew me to Copenhagen for a weeklong brainstorming session. An exec from a prominent West Coast company flew here to St. Louis to take me to dinner. A handful of other small game studios and large corporations kicked up a bidding war for my services. This all happened while I was still teaching full-time.

Saying no to a lot of cool projects, I fulfilled my commitment to the university, finishing the semester in May, and then jumped feet-first into the fray. "Brunette Games" was official.

In June, a game I'd written the script for in 2017 had its worldwide release on the highly popular Choices app. Veil of Secrets was my second interactive novel, and my first foray into writing specifically for women under 35. It was a huge adjustment in tone and intention for me, but a great experience, overall. I have tremendous respect for Pixelberry Studios.

Veils_of_Secrets _Book_1_Cover copy
I wrote the script for the Choices book, Veil of Secrets.

I began working for a large, very successful company around that time--the one that won the bidding war. We danced together all summer, and I'm proud of my contribution to a high-profile licensed title I can never name. But ultimately, it wasn't the right fit, either. By fall I decided to focus on three things: my work for G5, a new collaboration with Cherrypick Games, and growing my team.

The collaboration with Cherrypick Games is one of the things that excites me most about owning my own studio. Over the summer, CEO Martin Kwasnica approached me about designing an interactive novel series themed specifically on the mystery genre. It's called Crime Stories. I am consulting on the general series design, and I've just finished a draft of one of the books as well. Woman on the Bridge will be my sixth book-length work of fiction and my third interactive novel. I can't wait to see Crime Stories release.

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In-development game art from the Crime Stories series.

In light of the opportunities on the ground, I decided to bring two former students into the Brunette Games fold. The seed for this had actually been planted in the classroom, where I felt a craving to give students real-world experience on game projects. Two students in particular stood out to me as capable of handling both game design and writing--a tricky pairing of two skills not commonly found in one person. Dexter Woltman and Tamsen Reed REALLY impressed me. I can't even tell you how AWESOMELY SATISFYING it is to give these Midwesterners writing, designing, and editing credits on some really top games in the casual space, something they can't easily get as students anywhere, let alone here in St. Louis. They've worked on Homicide Squad: Hidden Crimes and Jewels of Rome for G5 and My Beauty Spa: Stars & Stories for Cherrypick, as well as pitched in on an unannounced gamification concept project. 

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The whole team pitched in on this chart-topping game, and Dexter Woltman polished the text.
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Tamsen Reed has edited, written, and designed cases for this hit title.

One of the game projects I couldn't take on when I was flying solo was one for Mitosis Games: Millionaire Mansion. They came to me because of my work on Matchington Mansion, but I knew just the person to recommend: Elisa Mader. I had hired this talented game writer/editor as a freelancer when I managed the narrative team at Big Fish, and I'd hired her again to edit my own Dreamslippers novel series. Luckily for Mitosis, she was available when they called. She's still working on Millionaire as an independent, but in late November of this year, I brought her on to join Brunette Games as well. She's our Seattle-based contractor, and more importantly, she's taking over design and writing of Survivors: The Quest in addition to editing Jewels of Rome and pitching in on other projects.

I'm really proud of the team and can't wait to see what we can all accomplish together in 2019. Judging by how this past year went, the sky's the limit! Here's Brunette Games in 2018, by the numbers:

  • We designed 275 quests across 6 locations and one event
  • We developed five game narrative concepts
  • My team members edited more than 100,000 words of game text
  • We worked with six clients on nine different games

At times I miss the classroom, but one thing I've learned over my 25-year career is that the world always needs teachers. If you have the skill and interest, there are innumerable opportunities to exercise it. Since leaving my teaching post in May, I've spoken to audiences at the St. Louis County Library, the St. Louis Game Developer Co-Op, College Bound, and PixelPop.

Longtime readers of the blog might be wondering if there's anything in the works when it comes to books. This year marks the fifth anniversary of the publication of Cat in the Flock, the first novel in the Dreamslippers Series. There will be some buzz around that anniversary later in the year. I've also been in talks with potential partners about adapting the series to the interactive, choice-based, digital format. It's an important IP for me personally, and I want to do it right. So we shall see.

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Would you 'play' this series as an interactive mobile game?

Other book possibilities include adapting Woman on the Bridge to a linear, book format and finishing a work-in-progress I stopped writing when I left Chehalis in the summer of last year. That's where the book is based, but its people and landscape continue to live in my memories.

Where does Brunette Games go from here? We'll continue to serve our existing clients to the high level of quality they have come to depend upon. We're looking at new collaborations with past clients, and there are a good number of new, potential partners we've been talking with over the past few months. We've clearly established an expertise in 1) interactive game novels and 2) narrative puzzle and builder games, and I suspect demand for our services will continue in the new year.

We'd love to hear from players of our games and readers of our words. What's your favorite Brunette Games title? What brings you back to the blog? What would you like to see us do in the future?

Happy New Year!

Where You Can Find Our Latest Games:

Survivors: The Quest - On the App Store - On Google Play 

Homicide Squad: Hidden Crimes - On the App Store - On Google Play

Sender Unknown: The Woods - On the App Store - On Google Play

Matchington Mansion - On the App Store - On Google Play

Bingo Bash - On the App Store - On Google Play

Choices: Veil of Secrets - On the App Store - On Google Play

My Beauty Spa: Stars & Stories - On the App Store - On Google Play

You Might Also Like:

Brunette Games Teams Up with Cherrypick on Interactive Novel Series

From Mystery Novels... to Interactive Mysteries

The Rock, Paper, Scissors Phenomenon

 


A Christmas Gift to My Fellow Missourians

IndieMO

I'm pleased to announce that all three books in the Dreamslippers Series have been inducted into the Indie Missouri program, a collection of books from local indie authors available exclusively on the BiblioBoard Library mobile and web platform. This collection is available to patrons of participating libraries across the state.

It's an honor to be included in such a great program. I'm all in favor of any effort to broaden the offerings beyond what is controlled by the New York-focused traditional publishing establishment. What's found to be exciting and important to those of us in this "flyover" state might not always match what plays in New York.

Speaking of which, the first book in the series, Cat in the Flock, takes place in the bi-state area of Missouri and Illinois around St. Louis, where I lived from about junior high to early adulthood, the place I've returned to live now.

Tap or click the book covers below to find each book in the Indie Missouri list. Merry Christmas, and happy reading!

BRAG medallion ebook CAT IN THE FLOCK

Framed and Burning w Medallion

BOUND TO THE TRUTH 1400x2240 indieBRAG

 


The End of the Dream(slippers): Year in Review

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Image courtesy of Pixabay.

When I set out to write the Dreamslippers series back in 2012, the self-publishing business was still bright, shiny, and promising.

Still, I wasn't sure if I'd go that route. I had to be convinced, and I was, in the end--by research that showed you had a better chance of making a living as a fiction writer if you went indie. Around a very demanding day job, it took me two years to write the first book. During that time, I shopped it around to agents and editors in traditional publishing, and I had an incredible amount of interest--just no follow-through. I worked on the book, getting a ton of feedback from alpha and beta readers--as well as some of those agents--and revising over and over. It wasn't my first book; I'd had an agent back in 2005 who shopped a short-story collection around. I'd honed my skill since then and felt confident about the manuscript. I talked to a lot of people, authors and agents and marketers and others. It seemed to make the most sense to take a leap into self-publishing.

Cat in the Flock performed well, enough to warrant further attention. A celebrity Hollywood director reached out to me about rights, I was interviewed by the Seattle Weekly, and I won my first indieBRAG medallion. This despite a homemade book cover and struggles with Amazon's category algorithms, which plunked the book in "pet noir" because of the title. 'Cat' referred to the protagonist's nickname, a shortening of her full name, Cathedral. There are no felines in the book.

FINAL COVER ART CATINTHEFLOCK

The original cover for Cat in the Flock.

Perhaps most important to me, the book was reviewed well by people whose opinions I trusted. The writers Jon Talton, Mary Daheim, and Corrina Wycoff all contributed praiseful blurbs. None other than the venerable Kirkus Reviews called it "a mystery with an unusual twist and quirky settings; an enjoyable surprise for fans of the genre."

According to some successful indie authors I've talked to, what I should have done right then was release two more books that year and keep going as fast as I could.

But I didn't. Writing and releasing Cat around the day job (and my own wedding, by the way) had been exhausting. So instead, I took a poetry manuscript out of a drawer and published that, too. Half the poems in Broom of Anger had already appeared in literary journals, and for some of them, I'd won awards. I was curious to see how it would do.

Broom of anger

It probably won't surprise you to learn that sales were pretty much non-existent. Poetry is a tough enough sell for traditionals, and self-published poetry, no matter the quality of the work nor the stature of the authors contributing blurbs, is a non-starter.

But I persevered. My husband and I had a change in our living situation when he was offered an opportunity to steer a grant at a small college in a small town... And the semi-rural life held appeal for us both. I stepped down from my management position at the day job and dropped to four days per week, which I would work remotely, from the small town. I hoped this would provide more time for the novel series.

I'd published Cat in late July of 2014 and followed it with Framed and Burning in the fall of 2015. From first draft to release, it took me nine months.

There's a lot that goes into self-publishing that takes up time. You could think of an iceberg, how you see only 1/3rd of it, the part above the water. The other 2/3rds of being an indie is everything ranging from reviewing voice actor demos for your audiobook to formatting the actual manuscript to writing a marketing plan. Most of it has nothing to do with the actual writing.

Framed and Burning garnered a good deal of critical success, most notably as a finalist for the Nancy Pearl Book Award. A huge fan of the celebrity librarian, I was awash with honor over that nomination. But the top prize went to a traditional author who already had a long list of such awards. I won a second indieBRAG and was nominated for a RONE Award, but sales were just okay.

FRAMED AND BURNING IndieBRAG 2

I'd worked diligently to professionalize my novel-writing business, forming an LLC and hiring professional editors, a book cover artist, marketing consultants, and so on. I researched social media, tried to get good at it, and bootstrapped as much as I could, making lovely connections in my small town, where people still treat writers as if we're at least minor celebrities.

Meanwhile, I'd made the decision to exit from the day job. It had been a heady, exhilarating, and at times, challenging, five years. I'd created a narrative design team, basically a group of game storytelling experts, and together we raised the bar on storytelling in the company's collector's edition games. Passionate about game storytelling, I wanted to continue to write and design games, but a no-compete clause in my contract kept me from any work that could be construed as "materially similar" for a blackout period of one year. So I tried my hand at some new genres, such as Smash Squad for WG Cells, and I wrote about games for several publications and my own blog.

And I continued to write novels. I released the third book in the series the week of the presidential election in 2016. 

The country was in upheaval with Trump's victory, and no one paid any attention to Bound to the Truth. I won a third indieBRAG for it, though. The medallion represents the top 10 percent in independent publishing, so it's a strong achievement, especially considering the volume of self-published works. I still think it's the best book in the series, but it launched to dismal sales and never recovered.

Brokenhearted, I had long conversations with two successful authors--one indie and the other a hybrid of traditional and indie--who both proclaimed the self-publishing bubble had burst. The hybrid author has gone back to 100 percent traditional. The indie is aggressively pursuing a career in scriptwriting, which she believes is the next big opportunity.

I pulled back on investment in the Dreamslippers series and made due with one final pro cover, for the boxed set. After a year, it's still sitting on Amazon without a single review, and sales have been poor. It's tough, because I know some indies who are still making an all right living. But they tend to serve niches (such as a Christian apocalyptic writer) that are ignored by New York publishing. They also usually have military pensions or are kept financially afloat by their spouses' incomes. 

Boxed set

But frankly, it would have surprised me if I'd been able to make a living on indie books alone. I'd already survived the collapse of the journalism industry, and I understand that we are in the throes of a digital revolution that places primacy on the visual. I approached the entire enterprise with the idea that it was a huge experiment, and a gamble. While there are many things I might have done differently, on the whole, I learned a lot, acquired new skills and further honed old ones, and grew as a writer. The result is an award-winning novel series to my credit and scores of articles written by and about me and my work.

On balance, I'm glad I tried to become a full-time novelist, though commercial success proved to be an elusive beast. 

What continues to do extremely well for me is my work in games.

The one-year blockout from my no-compete clause ended in February 2017, and it was as if the floodgates opened. Without having to actually look for any work, it has consistently found me. By spring, I was already at full-time capacity, writing and designing games for Daily Magic, an old partner of mine from the day job, as well as a few studios new to me that were trying innovative game formats. 

I wrote and co-designed what could be considered a "game novel" or "interactive novel" called Sender Unknown: The Woods. It released in the "New Games We Love" section of the App Store and has been a top 10 in several categories. Gamezebo calls it "the next leap forward in mobile." Another writing/co-designing title for me, Matchington Mansion, has pretty much blown the doors off mobile with its popularity. I'm just now finishing up a "visual novel" for Pixelberry Studios, and it will release in March of this year. Additionally, I'm at work on a project for GSN Games, releasing in early 2018, and in talks with Jam City, a studio I've admired for some time. I'm also designing and writing levels for G5's hit game, Survivors: The Quest.

Loading Screen

It was into this exciting vortex that Webster University entered last summer, and with it, an opportunity to return to my roots--in two ways. One, as a professor of games and game design, as visiting faculty for the 2017-18 school year. Two, in St. Louis, where I'm, as we say, "from."

Some of you know I used to teach English at Pierce College, back in the early 2000s. I had tenure but left to pursue a writing career on my agent's recommendation and because I struggled to pay off my student loans on that faculty income. But I feel the classroom never really left me; I was destined to return and had already as a guest-lecturer at University of Florida and Seattle University.

My family is here in the area, on both sides of the river. I earned my bachelor's degree at Saint Louis University, and I cut teeth early in my career as a writer for the St. Louis Science Center and various city publications. I wasn't born here, having grown up a child of the Air Force with its mandate of frequent moves, but I attended part of junior high and all of high school in Illinois and still think of the Lou as "home." 

Honestly, I wasn't sure I could take on full-time faculty duties with the game work ramping up so quickly. But I hit it off with the faculty there, and it became an opportunity not to pass up. I knew of Webster University's strong reputation, and since the program is new and in need of leadership, there's a chance to put my stamp on something that could be key to the success of not just the school but the whole St. Louis region. What impresses me most is the seed of entrepreneurship being sown here by a small but quickly growing local game industry.

I've had to say no to some work, which is regrettable, but I feel reborn in the classroom. Teaching game design is in many ways a dream-come-true, and a fitting transition from all that dreamslipping.

Game-design

Image courtesy of Webster Today.

So here I am at year end, a novelist, game designer, and teacher. All the best to you in the New Year, and I'd love to hear from you by email or in the comments below.