Lisa Brunette writes books and games. All three books in her bestselling Dreamslippers Series have won indieBRAG medallions, and the second book was also named a finalist for the Nancy Pearl Book Award and nominated for a RONE Award. Brunette’s game-writing credits include hundreds of titles, played by worldwide audiences in the millions, for Big Fish and other publishers. New games Sender Unknown: The Woods and Matchington Mansion both release in 2017. She also has a long list of bylines as a journalist, short-story writer, and poet. Her work has appeared in the Seattle Post-Intelligencer, Seattle Woman, Poets & Writers, and elsewhere.
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I love a solid Match-3 game, and my latest release is that and so much more. In Matchington Mansion, you can hone your interior design skills while protecting your house from a mischievous cousin, unlock new rooms, renovate your kitchen and garden, and discover secrets hidden among the furniture – all with a cast of quirky characters in tow. You can even spy on the neighbors and check out their room design choices.
As a (no longer closeted as of right now) HGTV addict, I said "yes" immediately when a producer with Firecraft Studios approached me about working with him on this game. It was a great opportunity to craft a robust narrative for the Match-3 genre, with an added sim mechanic in the form of home decorating and gardening! Like a match made in heaven for me.
Plus, those of you who've heard my game-industry presentations know I've talked about how games that don't seem to lend themselves easily to story could actually be much more popular with players if story were part of the package. Matchington Mansion proves me correct. The game released to featuring on the App Store and is currently trending at 4.5 stars on nearly 5,000 reviews on GooglePlay and 4.5 stars on more than 500 reviews in the App Store.
If you're a fan of my quirky character dialogue in the Dreamslippers Series, you'll see that writing style on full display here as well. Writing dialogue for your interior design bestie - not to mention villains like the scheming Rex Houston - was a fun challenge.
The game starts off with a twist on the "I've inherited a mansion" scenario... the woman who bequeaths it to you was a famous novelist. While living out the dream of getting your own mansion to fully customize to your liking, you uncover your late friend's secret life... and love.
As always, the story is in service to the game. You'll decorate your mansion in this match-3 makeover puzzle game, design new home decor and furniture by matching pillows, power-up with levels, and renovate your entire house, including your kitchen and garden.
You'll have a blast as you match and swap pillows in a game to innovatively decorate your mansion, with these features:
Secrets, rewards, and an intriguing narrative – piece together all the hidden objects and learn new secrets
In-game characters to meet and interact with – follow their interesting stories while you play
Play levels with tons of room design options and thousands of DIY Decorations – unlock hidden areas for rewards
Power-up combos, incredible boosters, and tons of levels in a fun game of matching!
I hope you enjoy this game. Please feel free to email me with your feedback using this handy link.
"I highly recommend this game! It is fun and challenging and fantastic!" - Ami Weller, GooglePlay
"This is a cute little game that progresses along quite nicely. I like the storyline." - Chrisp one, App Store
"I'm really loving this game. Enjoying far more than Homescape or Gardenscape." - Candace Orman, GooglePlay
"Addictive." Nate Nate, GooglePlay
"This is a lot of fun! Tiffany has a good sense of humor and I love her 🐈." - Diane Wood, GooglePlay
I'm thrilled to announce the launch of my latest game, Sender Unknown: The Woods, a collaboration with Daily Magic Productions. Here's the download link! The game is exclusive to the App Store until Oct. 4.
Through a text message, fate connects you with a total stranger. Now you are Morgan’s only hope to survive. Will you serve as a lifeline, or return to your own life and let a stranger’s fate go unknown?
Four friends are lost deep in the Ozarks, stalked by a madman. With your help, they’ll solve intricate puzzles, make difficult choices, repair their relationships, and save each other’s lives.
Through text messages and images, you can guide them away from harrowing danger and solve a mystery. Your choices will determine who loves, who lives, and who dies.
How much will you put on the line for a Sender Unknown?
Daily Magic Productions teamed up with award-winning author and game designer Lisa Brunette to bring you this interactive tale where the choices you make can change everything. Multiple paths through the game give you wildly different results—from romance to exciting twists and reveals to who survives the nightmare.
The game begins when you log onto an anonymous chat app for the first time, and a “sender unknown” reaches out to you—with a life-and-death appeal for help! Alone and lost in the woods, your new chat buddy, Morgan, must escape a broken-down RV surrounded by ravenous wolves. And that’s just problem number one.
Morgan’s friends and insulin supply are missing, and it seems the madman who took them wants to play games through the radio. He has a thing for riddles and traps—human traps, that is.
The ability to receive images means you can see the traps for yourself—and help Morgan survive a chilling nightmare!
At every game ending, you have the option to reset to your last defining choice, to the start of the last chapter, or back to the very beginning.
Stats add up as you play, and they can determine whether a choice you make succeeds, or fails.
Can you beat a madman at his own game—without sacrificing anyone? Will you help Morgan uncover the mystery that still haunts these dark woods?
Choose from 3 options at every decision!
Shape the story and build stats in 5 categories. Success or failure depends on your stats!
Open beautifully rendered images of crucial scenes and visual puzzles!
Engage with the story as it unfolds through real-time notifications!
Internet connection not required, and there are no in-app purchases.
Points of Interest
Total Immersion — A new twist on the “choose your own adventure” genre allows players to become the hero in real time, and react in their own way, on their own terms. Your choices will determine how characters view you—and how the story unfolds.
Brilliant Story — Lisa Brunette, author of the award-winning Dreamslippers Series and other works, provides her unique narrative vision and writing to craft a pulse-pounding mystery. With Sender Unknown: The Woods, Lisa’s one-of-a-kind talent gives players a down-to-earth and immersive adventure like no other.
Praise for Daily Magic
“The best kind of ghost story, filled with love, money, betrayal, and murder.” - Review of Dark Dimensions: City of Fog, Gamezebo
“The visuals in Dark Dimensions: Homecoming are simply outstanding…” - All About CasualGame
“Captivating story that really draws you in.” - Review of Sable Maze: Norwich Caves, Gamezebo
Praise for Lisa Brunette
“Brunette’s portrayals… are nothing short of genius.” - Review of the Dreamslippers Series, On My Kindle
“An enjoyable surprise for fans of the genre.” - Review of debut novel Cat in the Flock, Kirkus Reviews
“A mystery with teeth and wounds and loss.” - Review of Framed and Burning, Readers Lane
Platform: iOS and Android smartphones/tablets
Genre: mystery / horror / puzzle
Developer: Daily Magic Productions
Release Date: 2017
About Daily Magic Productions
Daily Magic Productions is a dedicated, experienced, and effective international developer with more than 18 high-quality puzzle adventure titles released on PC and mobile platforms. With their no-nonsense approach to development, Daily Magic’s focus is now on delivering the best mobile free-to-play and VR experiences on the world market.
Since 2011 Daily Magic has been a powerhouse of Hidden Object Puzzle Adventure games for Big Fish, releasing several titles a year since their founding. From those experiences and rapid growth Daily Magic has built a strong and highly creative team of artists and developers ready to take on unfamiliar worlds, and build one-of-a-kind experiences.
About Lisa Brunette
Lisa Brunette is an award-winning writer and game designer. All three books in her bestselling Dreamslippers Series have won indieBRAG medallions, and the second book was also named a finalist for the Nancy Pearl Book Award and nominated for a RONE Award. Brunette’s game-writing credits include hundreds of titles, played by worldwide audiences in the millions, for Big Fish and other publishers. New games Sender Unknown: The Woods and Matchington Mansion both release in 2017. She also has a long list of bylines as a journalist, short-story writer, and poet. Her work has appeared in the Seattle Post-Intelligencer, Seattle Woman, Poets & Writers, and elsewhere.
A ten-year game industry veteran, Lisa Brunette has been credited on AAA console titles and bestselling mobile and downloadable games. She has worked for Nintendo, Take-2 Interactive’s Cat Daddy Games, and Big Fish, where she led a team of narrative designers. Now independent, her clients include WG Cells, Daily Magic, Magic Tavern, Pixelberry Studios, and G5 Entertainment. She is currently visiting assistant professor of game design at Webster University.
If you're following me as a fan of the Dreamslippers Series, you've probably noticed I've been slipping more and more of my game writing and designing work into this here blog content. I love writing stories across the two mediums of books and games, and I think writing in both spaces makes me stronger in each.
I promise you that if you enjoyed the Dreamslippers, you'll love my writing in games, too. Case in point, Sender Unknown: The Woods, an interactive novel in the mystery/thriller genre, which releases this summer.
Now, onto the next game-related bit of news: I'm excited to announce I'll be speaking at Casual Connect Seattle at the end of this month as part of the 21st Century Leadership & Power in Diversity Symposium, which kicks off the conference on July 31. The symposium was organized by Women in Games and Contagious Creativity in conjunction with the Casual Games Association's United in Diversity Initiative. It's a full day to explore topics in diversity, leadership, and professional growth in the video game and digital media industries.
My talk focuses on "Indie Pioneers! The Path Less Traveled." I will discuss the ins and outs of transitioning from leadership at a major game publisher to fending for myself as an indie writer and game designer. Lindsay Peck from Imagos Softworks and Robin Hunicke of Funomena will join me on the panel. (Lindsay might be a ghost, though):
Casual Connect is the major industry conference for casual games, offering "inspiration from the most respected thought leaders in the games industry." I'm one of 250 speakers over 9 tracks representing the leaders in the next generation of games. Studios represented include makers of your favorite casual games: Candy Crush, Cooking Dash, Kim Kardashian Hollywood, Wheel of Fortune, Bejeweled, any of the HOPA titles you've played from Big Fish, and more. That means people will be there from Playtika, Glu, King, Scopely, FlowPlay, GSN Games, Viveport, Resolution Games, ConveneVR, SkyDance Interactive, Against Gravity, and of course, my one-person studio, Sky Harbor. Here's my speaker bio, by the way.
If you're attending the con, please stop by the panel, or feel free to reach out to me by email using this handy link. I'd love to meet up with you. Otherwise, wish me luck!