A ten-year game industry veteran, Lisa Brunette is credited as writer/designer on hundreds of games. She has worked for Nintendo, Take-2 Interactive’s Cat Daddy Games, and Big Fish, the world’s largest publisher of casual games. Now independent, her clients include Pixelberry Studios, Tactile Entertainment, Daily Magic Productions, Firecraft Studios, GSN Games, and G5 Entertainment. Her latest games are Sender Unknown: The Woods, a text adventure described by GameZebo as “the next leap forward in mobile,” and the blockbuster hit Matchington Mansion. She has also been a speaker and guest teacher at University of Florida and Seattle University and served as visiting professor of games and game design at Webster University for the 2017-18 school year.
Survivors: The Quest
Brunette has taken on the quest design, narrative design, and dialogue writing for this blockbuster game from G5 Entertainment, picking up the content at Location 7: A Return to the Beach, Location 8: The Rainforest, and Location 9: UFO Crash! These launch in the summer of 2018, with more exciting locations to come!
Pixelberry Studios: Veil of Secrets - Coming Soon!
Pixelberry Studios, publishers of the Choices brand of episodic novels, has expanded its genre offerings to include romantic suspense, and Brunette penned the first one.
Past Game Credits
Sender Unknown: The Woods
Brunette wrote and co-designed this interactive novel, produced by Daily Magic Productions. On release, the game was featured in the App Store under "New Games We Love," and in its first week, it climbed to #6 in the Free Adventure category, beating out Minecraft: Story Mode for the spot. It's at 4 stars on 572 App Store ratings. It was also nominated for an International Mobile Gaming Award.
The story: You log onto an anonymous chat app for the first time, and an "unknown sender" reaches out to you--with a life-and-death appeal for help. Alone and lost in the woods, your new chat buddy must escape a broken-down RV surrounded by ravenous wolves. And that's just problem number one.
Your texter's friends and insulin supply are missing, and it seems whoever took them wants to play games through the radio. This psycho geneticist has a thing for riddles and traps--human traps, that is.
Can you beat him at his own game--without sacrificing anyone? Will you help Unknown Sender uncover the mystery that still haunts these dark woods?
Brunette consulted on the narrative, assisted with character design, and wrote most of the in-game text for this Match-3 title released by Firecraft Studios. The game burst onto the scene, stole market share, and has spawned a crop of imitations.
Brunette wrote the core narrative text for the 2016 iOS game Smash Squad. Here's a screenshot from the tutorial:
For a behind-the-scenes look at her writing process on this title, check out this blog post.
Hidden Object Puzzle Adventure (HOPA) Games for Big Fish
While at Big Fish, Brunette racked up credits as a narrative designer in hundreds of bestselling games, built a team of game story experts, and established herself as a key figure in the casual game industry, with a headlining conference presentation covered by Gamasutra, and references to her work in academia.
Here's a sampling of her game work.
For more, check out any of the Collector's Editions Hidden-Object Puzzle Adventure (HOPA) games on the Big Fish site. She's also had a hand in some of the free-to-play games.
The Carnival Games Series
Prior to her work in the hidden-object adventure game genre for Big Fish, she wrote for a few AAA console titles - games you can play on the Nintendo Wii and DS, the Sony PlayStation, and Microsoft Kinect. Here's a sampling of those.
The Society for the Preservation of Adventure Games (SPAG) published her piece "Evolving Storytelling in Hidden-Object Games" in Issue 64 of the SPAG Mag.
At Big Fish, she frequently wrote about her narrative design team's work for the company blog.
Argot Magazine published Brunette's short fictional piece with a game theme, "This Action Cannot Be Undone."
Brunette also appears in the documentary Boys' Toys:
Other Interactive Writing
In 1999, the St. Louis Science Center hired Brunette to research and write text for a new computer-themed exhibition gallery called Cyberville. It had 44 stations of interactive exhibits and told the history of information technology and computer graphics.
Virtual Fish Tank
You can walk through the entire gallery here.